Fortnite is the hottest game in the world with over 125 million people playing worldwide. Not only is it a viral sensation, but it is very intentionally designed to be addictive, and thousands of parents report problems with Fortnite addiction.

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Over the past 40 years the video game industry has boomed into an industry worth an anticipated $138 billion dollars in 2018—larger than both the film and music industries combined. As revenues have grown, so too has another phenomenon—gaming addiction.

Yet the gaming industry continues to deny its existence, suggesting that its creation is “misguided”, “premature”, and has the potential to be “deeply harmful.” Here are four solutions Big Gaming could implement immediately that would help to address addiction problems with their users.

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As video game usage has increased, so too has unemployment for young men. A new study has found that 75% of the time they used to spend working is now spent playing video games, which begs the question: Are video games causing unemployment in men?

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gaming addiction story

I got addicted to gaming from a very young age. Gaming was my escape from the world. Escape from bullying, from bad family communication, from bad parenting, failed relationships, and psychological issues.

My psychology started to change. I became more bored of real life, more avoidant of people, and sports started to get less interesting and more tiring. I became less fit and more fat. I had bad eating and sleeping habits, and poor posture.

I started to fight with parents a lot more due to them putting pressure on me for too much gaming. Sometimes our fights were escalating too much, and they would shut down the internet or electricity and I would rage. Boy those were really bad times but that game was my life.

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Games are no longer what they used to be—fun, simple, and innocent. As technology has evolved, so too have games and the way in which they are designed. Armed with teams of behavioral psychologists, game companies deploy state of the art features to draw you in, and keep you hooked.

With each new game release, evidence builds that games are “specifically designed to exploit and manipulate the addictive nature of human psychology” as Representative Chris Lee of Hawaii has stated. Worst of all, they are targeted towards the most vulnerable—kids. Are video games a gateway to gambling?

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Beginning in the 1990s, gaming went from a casual hobby, to an organized professional sport. Today competitive professional gaming, also known as eSports, is a soon-to-be $1 billion dollar industry, championships are watched live by tens of millions of people, and their potential Olympic debut is on the horizon. With significant growth year-after-year, the eSports industry is a modern day gold rush. Should we be concerned?

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Every time there is a new school shooting, violent video games are what make the headlines. Although the evidence is mounting that there are problematic effects of violent game use, that should not be interpreted as direct cause and effect. So what does research really tell us about the link between violence and video games?

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When the World Health Organization officially recognized ‘Gaming Disorder’ in their International Classification of Diseases (ICD), a common objection was that gaming is better understood as a coping mechanism for underlying mental health problems such as anxiety, depression, or attention-deficit hyperactivity disorder (ADHD) and not a disorder in its own right. Is this true?

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